| By altering the position
of afigure on a map, a child alters her own environment. For now, it's
audio-based. Ambient noise will suit the figure's environment, and the
child's voice will
be filtered. (e.g., if the figure is in the mountains, the child's voice will
have a long echo). Later, there may be other channels (visual, etc).
Thanks to Jason and Mark, I can do do some basic microcontroller programming
and capacitive sensing, which will be wicked useful.
Also, check out this building
toy for making tent-forts. |
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