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Hayes Solos Raffle
MIT Media Lab,
20 Ames St. E15-350, Cambridge, MA 02139 617-253-0185 hayes
(at) media.mit.edu web.media.mit.edu/~hayes
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Education
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Massachusetts
Institute of Technology, Media Lab Cambridge,
MA.
Ph.D. candidate, Media Arts and Sciences.
Tangible Media Group.
Master
of Sciences, Media Arts and Sciences. June
2004. Tangible Media Group.
Yale
University, New Haven, CT.
Bachelor of Arts, Fine Art. May 1996. Concentration:
Sculpture.
Cum Laude, Distinction in the Major.
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Experience
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Research
Assistant, Tangible Media Group, MIT Media Lab. 2002
- Present. Research and development of tangible computer interfaces.
Founder, Rafelandia design studio. 1999-2002. Industrial
and graphic design studio serving consumer industries. Clients
included LeapFrog
Toys, Sony, Covad DSL, Ditto.com,
Supracor, Tanya Starnes (Attorney), Babcock and Brown (Investment
Bank).
Engineer, San Francisco Exploratorium. 2001-2002. Exhibit design
and fabrication.
ZOOB Toys concept and design. 1995-1999.
Co-developed and co-designed award winning ZOOB building toy system
from original
concept
through
manufacture.
Director, Design Department, Primoridal, LLC. 1997-1999.
Directed in-house design division of Primordial, LLC. Developed
educational methodologies for teaching with ZOOB via print
and video mediums. Designed promotional ZOOB packaging with
clients such as Disney Corporation and GAP Kids.
Graphic Artist and Research Assistant to
Robert Farris Thompson, Ph.D. 1996-1998.
Created supporting art for Thompson’s articles
in journals such as African Arts magazine, and Res
32 (Harvard Symposium of Anthropology and Aesthetics).
Aided in primary source research and created photo
documentation for graduate student seminars comparing
West African and North American indigenous architecture.
Founder and Designer, Yale Corinthian Yacht Club Merchandising Division. 1993-1996.
Created a brand ID for the Yale Sailing Team. Designed merchandising
paraphernalia
and
created a revenue-building division for the Yale Corinthian Yacht Club.
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Publications |
Raffle,
H., Tichenor, J., and Ishii, H. Super Cilia Skin: A
Textural Interface, Textile: The Journal of Cloth
and Culture. London: Berg Publishers. 2004.
Raffle,
H. Topobo: A 3-D Constructive
Assembly System with Kinetic Memory, Master's
Thesis, Massachusetts Institute of Technology, 2004.
Raffle,
H., Parkes, A. and Ishii, H. Topobo: A Constructive
Assembly System with Kinetic Memory, Proceedings
of Conference on Human Factors in Computing Systems (CHI
2004), (Vienna,
Austria, April 26 - April 30, 2004).
Maynes-Aminzade,
D. and Raffle, H. You’re In Control: Streaming
Video, Maxim Magazine Belgium, November
2003. Maxim Magazine Russia/Ukraine, November
2003. Maxim Magazine USA, August 2003.
Maynes-Aminzade,
D. and Raffle, H. Interaktives Pissoir, bild
der wissenschaft, September 2003.
Raffle, H., Joachim,
M., and Tichenor, J. Super Cilia Skin: An Interactive
Membrane, Proceedings of CHI 2003.
Maynes-Aminzade,
D. and Raffle, H. You’re In Control: A Urinary
User Interface, Proceedings of CHI 2003.
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Exhibitions |
Show
Me Yours: a presentation of recent work in the School of Architecture
and Planning (MIT). 2004. Cambridge,
MA.
Collision
Six: Senses. 2004. Group exhibition. Art Interactive.
Cambridge, MA.
Artbots:
The Robot Talent Show. 2004. Group
exhibition. The Mink Building. New York, NY.
Cyberarts 2004. 2004 Ars Electronica interactive art awards
exhibition. OK Centrum, Linz, Austria.
ARS
Electronica Center. 2004.One year installation,
Topobo. Linz, Austria.
Wired NextFest. 2004. Wired Magazine international
technology exhibition. Fort Mason Center. San Francisco, CA.
Collision
5. 2003. Boston Cyberarts Festival at the MIT Compton
Gallery, Cambridge, MA. Group show.
NewFangle 2002. Herbst International Exhibition Hall,
San Francisco, CA. Group show.
Hypercollision 2002. MIT Museum. Cambridge,
MA. Group show.
Exploratorium “Prepared Exploratorium.” 2001.
San Francisco, CA. Group show about perception and sound.
Exploratorium “Chain Reaction.” 2001.
San Francisco, CA. Group show curated by Arthur Ganson.
Yale University. 2001. New Haven,
CT. Alumni exhibition.
University of California at Santa Barbara. 1992.
Temporary outdoor installation.
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Awards |
iCampus. 2005.
Microsoft grant award to extend our education research with
heatproof system.
ARS
Electronica 2004,
Honorable Mention, Interactive Art. Topobo.
Design of Interactive Systems Interactive Design Awards. 2004
Honorable mention, Topobo.
I.D.
Magazine Annual Design Review, 2004. Design
Distinction, Student Work, Topobo.
LEGO Fellow, 2003-2004. Fellowship for Research
at the MIT Media Lab.
MIT Media Lab, 2002-2003. Fellowship for Research
Assistantship with the Tangible Media Group.
I.D. Magazine Annual Design Review, 1999. Design
Distinction, Consumer Products, ZOOB toys.
University of California at Santa Barbara. 1992.
Merit Scholarship.
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Lectures
and
Presentations |
Bio
Art. 2004. MIT Graduate Arts Forum. Panel
discussion of artwork and research.
Boston
Museum of Science. 2004. Presentation of research (Topobo).
Cooper-Hewitt
Summer Design Institute 2004. Workshop: Reinventing Froebel's
gifts. New York, NY.
CAMPUS-TI. 2004. Lecturer, workshops on design of tangible
interfaces. Valencia, Spain.
MITRE. 2004. Presentation
of art, design and research to internal R&D groups. Bedford,
MA.
Interaction
Design Institute Ivrea. 2004. Presentation of research
(Topobo). Ivrea, Italy.
International Symposium on Human Factors in Computing Systems.
2004. Presentation of research. Vienna, Austria.
Tufts
University. 2003. Center for Engineering Education
Outreach. Presentation of research. Boston,
MA.
LEGO Corporation. 2003. Presentation of research. Billund, Denmark.
Ars Electronica Futurelab. 2003. Presentation of research.
Linz, Austria.
School
of the Museum of Fine Arts. 2002. Visiting speaker in sculpture
department. Boston, MA.
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Patents |
H. Raffle, A. Parkes, H. Ishii. Pending: Physical
Modeling System To Create Three-Dimensional Forms and Manipulate Them
With The Aid Of Computation. Provisional application filed April 20,
2004. A construction set consisting of active and passive components
that
can
be assembled
to create things that move, like animals and skeletons. MIT Media Lab.
H. Raffle, D. Maynes-Amnizade. Pending: Methods
and apparatus for detecting the presence, intensity, trajectory
or location of a liquid stream. Formal
application filed Dec. 10, 2004. Sensors attached to a flexible membrane
input the position of a liquid stream to a computer. MIT Media Lab.
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Materials and
Manufacturing
Skills
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Precision
Machining Mill and Lathe (CNC and manual), LaserCam,
Water Jet Cutter.
Forming
and Joining Injection Molding, 3D Printing,
Vacuum Forming, Welding (TIG, MIG, Arc and torch),
composite construction, finished carpentry, carving,
modern finishing techniques, various casting
techniques.
Electronics
Experience with basic analog circuit design
and construction, motors, various electronic
sensing
technologies, basic microcontroller programming
and interface with hardware,
and
a variety of cameras (video,
still, digital, analog),
Materials
and fabrication Steel,
Aluminum, bronze, wood, acrylic, delrin.
Industrial resins, rubbers, foams, composites and thermoplastics.
Printmaking Woodblock, Intaglio, photoengraving,
serigraph, offset lithography.
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Software
Skills |
Mac
and PC expertise.
Graphics Photoshop,
Illustrator, Quark, InDesign.
Web Flash,
Dreamweaver, Fireworks, HTML.
Video iMovie,
Media Cleaner.
CAD/CAM Vellum
Cobalt (3D modeling), Rhino (3D modeling), Featurecam (CAD/CAM toolpath
generation), Protel (printed circuit board design).
Programming Languages C.
Other Word,
Excel, Acrobat, Project.
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References |
References
are available by request.
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